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- on mouseDown
- go("q2hand")
- set the cursor of sprite 34 to [43, 44]
- end
-
- on mouseUp
- if sprite 34 intersects 20 then
- set the castNum of sprite 34 to cast "ammon.a"
- set the moveableSprite of sprite 34 to 0
- set the locV of sprite 34 to 240
- set the locH of sprite 34 to 320
- set the cursor of sprite 34 to -1
- updateStage()
- else
- set the locV of sprite 34 to 240
- set the locH of sprite 34 to 320
- set the cursor of sprite 34 to [41, 42]
- updateStage()
- end if
- go("q2")
- end
-